![Problem with array of instanced static meshes: why can't I transform only one selected item of the array? : r/unrealengine Problem with array of instanced static meshes: why can't I transform only one selected item of the array? : r/unrealengine](https://preview.redd.it/uqgpljftf0i81.png?width=2677&format=png&auto=webp&s=6ff89f9b62ba5e36ce9ff32c4f6614f4e593aa2a)
Problem with array of instanced static meshes: why can't I transform only one selected item of the array? : r/unrealengine
![alwei on Twitter: "@kurosaurus @nasubi_s なるほど、確かにInstanced Static Meshだとマテリアル自体が全体でひとつしか設定できないですね。何か他に手がありそうな気もしますが…" / Twitter alwei on Twitter: "@kurosaurus @nasubi_s なるほど、確かにInstanced Static Meshだとマテリアル自体が全体でひとつしか設定できないですね。何か他に手がありそうな気もしますが…" / Twitter](https://pbs.twimg.com/media/Chx9xcgUoAIZe6Q.jpg)
alwei on Twitter: "@kurosaurus @nasubi_s なるほど、確かにInstanced Static Meshだとマテリアル自体が全体でひとつしか設定できないですね。何か他に手がありそうな気もしますが…" / Twitter
![How to Dynamically create new instanced static meshes? - Asset Creation - Epic Developer Community Forums How to Dynamically create new instanced static meshes? - Asset Creation - Epic Developer Community Forums](https://d3kjluh73b9h9o.cloudfront.net/original/4X/5/e/1/5e1e2eb36faf74fcbedaa718e38a11cea9ebd28b.png)
How to Dynamically create new instanced static meshes? - Asset Creation - Epic Developer Community Forums
![Help] Can someone tell me what the C++ version of this blueprint function is? I'm trying to add an instance of a Hierarchical Instanced Static Mesh. Thanks! : r/unrealengine Help] Can someone tell me what the C++ version of this blueprint function is? I'm trying to add an instance of a Hierarchical Instanced Static Mesh. Thanks! : r/unrealengine](https://preview.redd.it/1erb7z2m2qcy.jpg?auto=webp&s=3936b9d08261fb8af1ac601eb23878caf0c9dc5d)